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Moogie's Book of 101
Instant Games No prep. No props. Just add kids and you’re ready to go! For groups of all ages and all sizes.From www.moogieland.comEnjoy! Choose from Balloon Games, Parachute Games, Circle Games and Instant Games |
11. Bumblebee Contest
Who can
buzz longest without
taking a breath? Start the contestants together. The last one still
buzzing
wins. You can make it harder by adding things to do like flap your
wings,
wiggle your stinger and do a pollen dance. Yes, a pollen dance.
12.
Change Place Tag
Each
player in the circle is
numbered. Player "It" in
center of the circle calls the number of two of the players, who
immediately
must change places. Player who is
"It" attempts to get place of one of the two players. Player so
replaced is then "It."
13.
Chimp Race
Players
stand side by side.
At a signal, they spread their feet apart, bend over and grasp their
ankles. In
this position, with knees stiff, they both walk to the goal line, about
20 or
25 feet (6 or 8 m) away. The one who gets there first wins.
If they lose the grip on their ankles, they must return to the starting
point
and begin again.
This is a super relay race, if you have a large group.
14. Chunnel
Best with
2 teams although
can be played using 4. Teams line up, single file, equal distances from
the
leader who stands arms outstretched towards the teams. At command
players jump
legs astride with the exception of the team member at the back who must
crawl
through the tunnel formed by the legs. Once at the front they stand up
and the
next team member crawls through the tunnel. This continues until one of
the
teams can touch the outstretched hand of the leader. To avoid cheating
team
members must be able to touch the shoulders of the person in front.
15.
Circle Race
At command
"Go!"
every player in circle runs to the right in an attempt to pass the
player in
front of him from the outside. If managing to do so, he tags him on the
and
player so tagged is eliminated. Give
command suddenly, "Reverse!", and all must reverse direction of race.
16.
Circles
Players
scatter throughout
the room. Leader blows several blasts on a whistle. If there are four
blasts,
the players must get into groups of four, hands joined and held high.
17.
Crab Match
The
players are split into
two teams and the classic crab position is assumed. This position is
maintained
supported by at least three extremities. The leader calls "Go!" and
the players try to make the team members of the opposite team touch
their rear
to the ground. Each player whose rear end touches the ground is out and
must
step out of the playing area. When all the players for a team have lost
the
game ends.
18. Creeping Caterpillars
The first
child in each team
kneels down behind the starting line. The next child kneels down behind
and
grasps the first child's ankles, and so on until the whole team forms a
caterpillar. On the word 'go' the caterpillars start to creep forward
towards
the finishing post some 150 feet away. The caterpillar cannot come
apart on the
way and must be intact when it reaches the finishing post.
19. Criss Cross
Simple
game! Divide into 4
teams. Send each team into a corner. The object of the game is to see
which
team can get to the opposite (diagonal) corner the fastest, using the
method
the leader calls out (eg. if the leader calls out "hopping," the
teams must hop to the opposite corner). This will create quite a
"bottleneck" or "traffic jam" in the middle each time. Keep
score of which team wins each crossing. First team to 5 wins.
Good
Crossing Methods:
Hopping
Wheel
barrel (one person
holding a partner's legs while they walk on hands)
Crab Walk
Sprint
Backwards
Walk
Skipping
Crawling
etc...
20.
Cross Parrot Contest